include "Locomotive.gs" class MeineLok isclass Locomotive { void Schalter1Handler(Message pMsg); public void Init(Asset pAsset) { inherited(pAsset); AddHandler(me, "Schalter1", "", "Schalter1Handler"); } void Schalter1Handler(Message pMsg) { if(!pMsg or pMsg.dst != me)return; float fValue = Str.ToFloat(pMsg.minor); if(fValue > 0.5f) { // => Schalter "Ein"-Aktion } else { // => Schalter "Aus"-Aktion } } };