Beiträge von ZiuT
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Hmm? I tried to make their dimensions as close as possible according to pictures I made last week (slab is 30cm*30cm). Well, I think I used wrong term for these, stone slab would be more acceptable.
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Let's begin with the one of the latest projects I (almost) finished.
As always, I remake old assets that aren't good enough for today's times - at least in my opinion. So, due to me making CEM seasonal, I remade original drstrach's platforms. There are 4 versions (cobblestones, cobblestones with moss and gravel, gravel and grass) that have 4 different meshes (designated as: Vx, VxE2, VxS, VxSE1). To conlcude there are over 60 assets. Tri count may be vary, but thanks to LOD system, they won't be too overwhelming for your computer. Library weighs slightly over 100MB, this is the price of seasonality and PBR.
Some screenshots:
Hope You like them.
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I really like that Idea, it can give the route a completely different look fairly easy. Creating spring and autumn might be quite possible by only using seasonal trees and ground textures. If depending on only a couple authors it might even be possible to get permission to update some assets. Creating a winter scene is going to be the problem since you'd need to update almost every Item. Do you have any idea how this problem can be solved?
I think that making winter only depends on tracks/roads (plus sidewalks), embankments and flora. Houses don't need to have seasonality included, but that's author's will to do so.
Currently, I am modernising st_rmm trees and CL bushes on polish side of CE Mini. And here's the problem, both clam1952 and RMM aren't very active and I thought of using CC 3.0 license, since I didn't really modify the assets themselves - I just updated them to be seasonal (and optimized in case of CL Bushes).
In case of samplaire's assets, I've been updating his assets to 3.7+ standards several times so I think that update of his embankments and tracks is just a matter of time.
So what's my advice to make winter scenes look good? Just focus on flora, tracks, roads and embankments. Stuff that nobody would notice (like seasonal catenary pylons, I planned them back in a day) leave for good. Or stuff, that doesn't really change during winter, should be left as well.
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Let's begin gently...
Seasonality is a part of Trainz since TANE. On the project I am working on along with Slovak_Eagle and yuz6099 and that's CE, it was a common part in the earliest version of the map, until some time. I think seasonality became forgotten due to its complex nature of making content compatible with it.
Recently, I came back to the topic - with CEM - Seasonal Concept. The amount of the flora that needs to be made seasonal (and pretty looking too) is huge. But on the other hand, the time of making one tree seasonal is relatively small - from 15 up to 25 minutes. However, the issue that always makes me worried are copyrights. I am always afraid whether refurbished content will make it to the next month/year.
Here are my screenshots showing the trees I remade.
So here is the question: should We all revive seasonality when it comes to plants? In my honest opinion - yes. Seasonality gives 3-4 versions of the same map packed in one thing. So what do You think?
Thanks to basy2xc for an idea of this thread.
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ZiuT should we make another threat about that?
Really good issue to talk about, even for CC. Also the question might be not just about seasonal, but also to create a good nightmode for scenery and objects.
I'd love having different scenery settings, but I wonder how much work it would be?
I think we can. I'd like to mention some issues, not only related with seasonal assets and nightmode.
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Central Europe Mini - Seasonal Concept
Latest idea of our team (which was considered in early stages of CEM creation) is making the map seasonal. This requires modernised assets and lot of time. But firstly, we'd like to hear an opinion from the public. Do you think it is a good idea or not? Feel free to discuss.
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