Hello there, pleased to see your recent activity. If I may, I would recommend supplementing the iron bridges visible in the movie above with additional railings. There was a group of spline-railings designed specifically for these railway bridge models (however you may use some other splines too), enabling a following effect:

...a tiny detail yet worth considering (the rusty ones presented on the upper right screen would be the first mentioned below):
<kuid:173943:700718> EET Bridge Railing 01
<kuid:173943:700719> EET Bridge Railing 02
<kuid:173943:700728> EET Bridge Railing 06
<kuid:173943:700720> EET Bridge Railing 03
<kuid:173943:700721> EET Bridge Railing 04
<kuid:173943:700722> EET Bridge Railing 05
<kuid:173943:700723> EET Bridge Railing 07
<kuid:173943:700724> EET Bridge Railing 08
<kuid:173943:700725> EET Bridge Railing 09
<kuid:173943:700726> EET Bridge Railing 10
<kuid:173943:700727> EET Bridge Railing 11
<kuid:173943:700729> EET Bridge Railing 12
...and a couple more specified for big city road bridges:
<kuid:173943:700010> EET Steel Railing 01
<kuid:173943:700011> EET Steel Railing 02
<kuid:173943:700012> EET Steel Railing 03
<kuid:173943:700013> EET Steel Railing 04
<kuid:173943:700014> EET Steel Railing 05
<kuid:173943:700015> EET Steel Railing 06
Anyway, best luck on the project. What's been up with that lately? Is Central Europe Mini still developed? Maybe the big Central Europe...? Or a new Germany-focused map? What happened with Here Comes The Trainzes idea too? Best wishes and thumbs up on each and everyone of them.
Display More
Thank you very much!
I haven´t gone into the small details initially, as I wanted to finish the main bulk of the route and scenery - buildings, roads, rivers, bridges, textures, catenary and trees. The small details I was keeping for after the merge with the rest of CEM.
This German module is being developed standalone, to allow work on the main CEM route and Germany at the same time. We were planning to do this with Hungary and Austria too, but lack of time forced us to focus only on one expansion, so we decided to go for the most popular choice, which is Germany. Germany has been in development for 2 years now, with two long breaks because of lack of time, assets and sometimes motivation.
But I am happy to say that Germany is for the most part, finished. TheBrandtK is now working on the catenary for the U-Bahn. The U-Bahn system is styled after Frankfurt, but uses VTL catenary assets for overground sections, due to their higher quality and flexibility. The trains will stay original from the UF12 route, as I did not manage to get in contact with Alterr for reskin permission. However we have created custom destination boards for the trains.

After the catenary is done, I plan to rework the open-pit coal mine a little, to make the top processing area more realistic, and allow transloading from mining trains to mainline trains, as opposed to the original idea where mainline hoppers would be taken down to the mine with mining locomotives. The original idea will still be possible, but the transloading will be added on top as a bonus for people who want a bit more realism in this operation.
When that is finished, HansWasser will work on signs and signals on the network. Some signals are already in place, but not all of them. The idea is to use HL, HV and KS signals, but only HL are in place for now.
When that is done, Germany will be merged with the rest of CEM. Obviously CEM needs to be reworked to allow for the connections to Germany, which is part of a bigger plan. Poland is getting a new northern expansion to the Baltic sea, same as Germany. Czechia will have it´s main city (Bažinov) reworked to accomodate the line from Germany, as well as a new connection to Austria. Slovakia will be reworked the most, it looks the most dated. It will have track layout adjustments, on top of a new line to Poland. Connections to Ukraine and Hungary (possibly Austria too) will be added.
When all of this is done and Germany has been merged with the main CEM route, the vegetation detailing will begin. We plan to use the new Clutter 2.0 for it. Performance is better than TurfFX, and can run on all supported systems (Windows and MacOS).
As for performance in general. It´s okay. Many parts of the route run smoothly, but big cities drop it. It´s why Niederburg is shaped like Wuppertal. Long and thin to minimise performance impact. Without shadows enabled, all parts of the route run smoothly. With shadows enabled, Niederburg drops down to 20FPS and below. It´s an effect seen across the route for all major cities. Mostly stems from the rather unoptimized procedural track generation and shadow rendering.
"Here come the trainzes" idea is developed. For the old CEM, the session files are available on https://herecomethetrainzes.com/ . The original session for Niddertal and CEM have been in development for 5 or 6 years. The person responsible, Este , has made a new one for Swedaryn Island route as well.
He is currently busy doing minor renovations to the old Central Europe project, the one we abandoned back in TRS19 due to it´s big size, inconsistency of work, no idea of what we want the route to be, etc. He is making a super session there now. So expect a small update to that route, to allow it to function relatively okay in TRS22. But that will be the final official update for that route, after 6 years of hiatus.