Dieses Lod macht mich verrueckt. Irgend etwas stimmt doch da nicht in Tane
Code
LOD Polygone -20% Polygone laut CM
laut Max
u.Pev-Tools
0 9694 7755 12426
1 7424 5939 10156
2 5200 7932
3 477 4665
Trotzdem jammert der CM:
Code
; <kuid:206616:100321> Validating <kuid:206616:100321>! <kuid:206616:100321> VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 12426, 1: 10156, 2: 7932, 3: 4665-
<kuid:206616:100321> VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 12426, 1: 10156, 2: 7932, 3: 4665-
<kuid:206616:100321> VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 12426, 1: 10156, 2: 7932, 3: 4665
Was stimmt da nicht?
Code
username "MV_Lokschuppen-Joehstadt"
category-region "DE"
category-era "1870s"
kind "buildable"
author "Michael Vogt alias mick1960"
license "(C) by Michael VogtDieses Trainz-Asset-Objekt ist Public DomainEin Veraendern, Reskinnen oder aehnliches ist jederzeit erlaubt, solange die Ursprungsquelle genannt wird.Weiterhin muss ein veraendertes Asset frei und ohne jedwede Anmeldung und ebenfalls auch auf der Auran DLS verfuegbar sein."
contact-email "m_vogt@gmx.net"
height-range -50,50
description "Rural Loko Shed of the Pressnitz Valley Railway in Joehstadt, Saxony(script by p_dehnert)Technical Details::Polys 9.916Vertices 7.152Texturen 37.748.868 Bytes"
trainz-build 4.5
description-de "Dampflokschuppen der Pressnitztalbahn in Joehstadt, Sachsen. (Script von p_dehnert)Performance Hinweise:Polys 9.916Vertices 7.152Texturen 37.748.868 Bytes"
category-class "BB"
enable-pfx-collisions 0
script "doors.gs"
class "Doors"
obsolete-table{}
mesh-detail-level-count 4
mesh-table{
default-lod0
{
mesh "schuppen.im"
auto-create 1
lod-level 0
}
default-lod1
{
mesh "schuppen-lod1.im"
auto-create 1
lod-level 1
}
default-lod2
{
mesh "schuppen-lod2.im"
auto-create 1
lod-level 2
}
default-lod3
{
mesh "schuppen-lod3.im"
auto-create 1
lod-level 3
}
door_1-lod0
{ mesh "tor1.im"
anim "tor1.kin"
auto-create 1
att-parent "default-lod0"
}
door_2-lod0
{
mesh "tor2.im"
anim "tor2.kin"
auto-create 1
att-parent "default-lod0"
}
door_3-lod0
{
mesh "tor3.im"
anim "tor3.kin"
auto-create 1
att-parent "default-lod0"
}
door_1-lod1
{
mesh "tor1.im"
anim "tor1.kin"
auto-create 1
att-parent "default-lod1"
}
door_2-lod1
{ mesh "tor2.im"
anim "tor2.kin"
auto-create 1
att-parent "default-lod1"
}
door_3-lod1
{ mesh "tor3.im"
anim "tor3.kin"
auto-create 1
att-parent "default-lod1"
}
door_1-lod2
{
mesh "tor1-lod3.im"
anim "tor1-lod3.kin"
auto-create 1
att-parent "default-lod2"
}
door_2-lod2
{ mesh "tor2-lod3.im"
anim "tor2-lod3.kin"
auto-create 1
att-parent "default-lod2"
}
door_3-lod2
{ mesh "tor3-lod3.im"
anim "tor3-lod3.kin"
auto-create 1
att-parent "default-lod2"
}
door_1-lod3
{ mesh "tor1-lod3.im"
anim "tor1-lod3.kin"
auto-create 1
att-parent "default-lod3"
lod-level 3
}
door_2-lod3
{ mesh "tor2-lod3.im"
anim "tor2-lod3.kin"
auto-create 1
att-parent "default-lod3"
lod-level 3
}
door_3-lod3
{ mesh "tor3-lod3.im"
anim "tor3-lod3.kin"
auto-create 1
att-parent "default-lod3"
lod-level 3
}
}
thumbnails{
0 {
image "$screenshot$.jpg"
width 240
height 180
}
}
attached-track{
track1
{ track <kuid:371826:20180206>
useadjoiningtracktype 0
vertices
{ 0 "a.track1a"
1 "a.track1b"
}
}
track2
{ track <kuid:371826:20180206>
useadjoiningtracktype 0
vertices
{
0 "a.track2a"
1 "a.track2b"
}
}
track3
{ track <kuid:371826:20180206>
useadjoiningtracktype 0
vertices
{
0 "a.track3a"
1 "a.track3b"
}
}
}
attached-trigger{
trigger_1
{ att "a.trigger_1"
radius 8
track "track1"
}
trigger_2
{
att "a.trigger_2"
radius 8
track "track2"
}
trigger_3
{
att "a.trigger_3"
radius 8
track "track3"
}
}
kuid-table{
0 <kuid:371826:20180206>}
kuid <kuid:206616:100321>
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