Soeben wurde von N3V der Hotfix 4 zum Service Pack 1 für T:ANE veröffentlicht.
Die Aktualisierung ist über den Trainz-Patcher verfügbar, in Kürze wird es auch Offline-Aktualisierungen und vollständige Installationsdateien geben.
Die Mac-Version wartet momentan im Apple App-Store auf eine Freischaltung.
Die Online-Aktualisierung erfolgt wie folgt:
PC Build 82718 > 84204** (LIVE)
Mac Build 82867 > 84219 (LIVE)
PC Build 82848 > 82352* (LIVE)
PC Build 82851 > 84356* (LIVE)
PC Steam Build 82828 > 84361 84473
Mac Steam Build 81335 > 84357
Mac App Store Build 82876 > 84414***
* Hier muss sichergestellt werden, dass "Online-Funktionen deaktivieren" nicht markiert ist und T:ANE neugestartet wurde
** Aktuelle Beta-Tester haben bereits diese Version, hier muss nichts aktualisiert werden
*** Die Mac App Store build ist bei Apple zur Überprüfung eingesandt worden (Dies kann Tage bis zu einer Woche oder mehr dauern).
Die bereits angesprochenen Offline-Aktualisierungen und vollständigen Installationsdateien werden nächste Woche zur Verfügung stehen.
Die Liste der Aktualisierungen seit HF3 enthält:
- LOD processing has been rebalanced to reduce the amount of time between LOD updates when operating in dense scenes with high draw distance.
- Fixed a bug preventing copy and paste of Rules in the Edit Session window.
- Cabin tooltips now disappear when switching to cabin-exterior views.
- Track and Road spline smooth and straighten tools now respect spline type.
- Trackside objects are no longer movable to (or on) non-track splines.
- Fixed a case where the "Interlocking Tower Set Path" rule would fail if it was executed very early in a session.
- "a.outsideview" attachments now stay oriented with the train.
- The paste tool button now correctly displays whether the tool is currently active.
- Fixed the copy&paste absolute/relative height buttons re-enabling themselves when changing edit modes.
- Prevented the addition of duplicate picklist entries in TrainzContent.
- Clicking on Signals controlled by an Interlocking Tower now takes the user to the tower.
- Surveyor Asset Pickers no longer clear their selection when their text is copied.
- In-game numeric edit boxes will now allow negative values while the text is selected.
- Using the bookmark buttons on the Search Panel no longer causes the 3D view to lose keyboard focus.
- The Surveyor Mini-map window position is now saved between runs.
- Ruler labels now disappear based on draw distance setting in surveyor.
- The “Hide Interface” (F5 / ctrl-space) hotkeys no longer interferes with satellite view.
- Fixed an issue where minimap text labels would be oversized on maps that are far above sea level.
- The mouse cursor now shows as an "arrow" when dragging columns in CM (Windows platform).
- Updated the text color of non-local assets in TrainzContent to improve readability.
- The "Export to CDP" file dialog on the Windows platform now correctly shows a "*.cdp" extension filter.
- Boosted the strength of the material emissive value imported from Max, to better match TS12.
- Update the Power Station Rule and the BaseIndustry script to support a new industry "view details" display state of "Currently without power".
- Fixed a case where assets could be incorrectly reported as faulty due to validation occurring before all systems had finished starting up.
- Changed the property edit tool to permit editing scenery-with-track object properties in scenarios which previously would have been rejected due to layer checking.
- TrackCircuitInsulator and TrackCircuitDetector are no longer corrupted after being saved and reloaded. Existing instances of these asset types will need to be replaced.
- Ammeter now displays meaningful values while using Dynamic Braking.
- Fixed a crash which could occur while dragging procedural track.
- Fix scenery-with-track attachments breaking when resaving old routes.
- Fixed savegame data for coupler and junction locking status.
- Updated ground LOD to use minimap texture to fix some ground texture artifacts.
- Fixed a rare case where script compile failures could leave files locked incorrectly.
- The "Today" filter in TrainzContent can now be edited and resaved, and will continue to always use the current date.
- Protected against a gameplay-blocking script exception which could occur in Driver when working with faulty content.
- Fixed a case where creating a new userdata folder would not immediately download DLS asset listings.
- Fixed a rare case where TrainzContent could hang when displaying asset details.
- Procedural Junction blades no longer disappear and appear elsewhere on route
- Track level of detail updates update smoothly
- 'Surveyor-only' objects (MapObjectStubs) no longer appear within Driver
- Bogey wheel bones are no longer offset
- Fixed data corruption / theoretical crash issue when LOD children introduce new bones
- Fiexed tunnel dighole issues
- Invisible track no longer invisible in surveyor
- Signal corona brightness after aspect change fixed
- Bogeys appear in the correction position depending on camera zoom range
- Industries have visible loads after unloading
- Handbrake now working on consists with no loco in builtin sessions
- A range of crash fixes including carz, track search, contextual menus and stitched buffers
- DLC in-game listing now showing available routes and sessions
- "Edit Session" and other Property dialog boxes now appear on top in certain cases
- Trainz again remembers window position, size, settings
- Automatic Running Numbers are now generated when creating new trains within Driver
- Can now enter decimal point as first character in text box
- Copy / Paste objects now renders correctly
- Protection added against missing-spec crashdump
- Updates to allow Trainz to operate under Sierra (Mac - not yet available for testing)
Quelle: http://www.trainzportal.com/Ne…-1-hotfix-4-now-available